SynchroLux » Blog Archive » Eye Movements 2 - Where we look
SynchroLux » Blog Archive » Eye Movements 2 - Where we look:
"We should always be asking ourselves two questions - where should my character be looking (within their animated world), and where should the audience be looking (in terms of 2-dimensional screen space)? Implied within those two questions are finer points - how long does it take to perceive something, how quickly can someone change their focus (audience or animated character), what happens to the eyes under different emotions, and so on."
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